ArenaNet is suspending digital sales of its recently released MMO Guild Wars 2 in a bid to protect server stability.
Due to the high number of players accessing the game at any one time, the company has decided to try and throttle how many new people are entering Tyria while it expands its infrastructure.
We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.
ArenaNet Social Media Coordinator Rubi Bayer explained the situation on Facebook, writing "Ensuring the best possible play experience for our fans is our highest priority. We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.
"Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely."
In terms of problems for a new title to be facing, it’s a pretty good one. Given that the game sold over 1 million copies before it launched on Tuesday, it’s not totally unexpected either.
Guild Wars 2’s launch has been pretty smooth so far, with a smattering of errors hitting those trying to get into the game during early access, though these have been resolved for the most part. It’s encouraging to see ArenaNet keen to maintain smooth service for their current customers during the busy launch period, which tends to be pretty fraught for most MMOs.
So for the time being if you haven’t got a copy of the game and want to step into Tyria, you may have to leave the house and buy a physical version from somewhere. Or wait a couple of days for digital sales to be re-enabled. Your call.
Source : feeds[dot]ign[dot]com